Event details
Siggraph 2023
We’re super excited to be heading to Los Angeles for Siggraph 2023 and would love the opportunity to meet with YOU in person.
The CoreWeave and Conductor team will be at Booth #122, where we’ll be running demos and presentations on our mini-theatre from Perception, Microverse Studio, NVIDIA, Foundry, to name a few; plus, showcasing the latest updates on Conductor.
Want to set up a time to meet with us at the show to talk about how your VFX or animation studio could take your rendering to the next level? Fill out this form, and our team will coordinate schedules with you!
Know you can’t make it and want to still follow along? You can checkout #CWSiggraph23 to keep up with what our crew is up to live from the show floor.
Stay tuned for future updates to this page including our finalized Booth Mini-Theatre Presentation Schedule!
Speaking Schedules
Birds of a Feather Talks
Going Cloud Native BoF
Tuesday, August 8th
10:00 am - 11:30 am
Room 501
Join a continued participant-driven discussion in the "unconference" format, with key representatives from the graphics community who will compare experiences and explore techniques related to pushing the production pipeline and correlated resources toward the cloud.
This session will focus on peer-to-peer learning, collaboration and creativity, and high-value topics and ideas raised during the session will set the agenda of an ongoing Speaker Series in the Discord-based Cloud Native Studios user group
Real-time Rendering in Production
Wednesday, August 9th
1:00 pm - 2:00 pm
Room 512
Real-time rendering technologies have become increasingly relevant for VFX & Animation. This BoF focuses on core challenges related to the scalability, reliability, and architecture of real-time rendering pipelines across on-prem and cloud environments
Speakers

Mac Moore is the Director of Media & Entertainment at CoreWeave. Mac was previously the CEO of Conductor, a cloud computing SaaS platform for Visual Effects and Animation, and helped lead its acquisition by CoreWeave in January 2023. He works with key partnerships and major studios in the VFX and M&E space to help connect artists with solutions from rendering to the full cycle of cloud workflow requirements.
Paul Cutsinger is director of Omniverse Exchange at NVIDIA where he’s focused on tooling for real time, true to reality simulation. With a career spanning Amazon, Disney, and Microsoft, Paul’s work centers on enabling creators take their ideas into production.
Cameron Slayden has produced scientific visualization since 1998, having produced illustrations and animations for universities, scientific journals, and documentary series for History, Discovery, and National Geographic. His company, Microverse Studios, is primarily dedicated to producing molecular and cellular animations for the pharmaceutical and biotech industries. His greatest joy is riding the cutting edge of biological discovery and making the unfolding biological singularity accessible to the world. Cameron has a master’s degree in medical illustration from Augusta University and lives in Jacksonville, Florida, where he strives to bring an air of respectability to the term “Florida Man.”
Doug Appleton is Perception’s Chief Creative Director and resident VFX wizard. Doug has grown with the team from their early days and has continued to flourish up the hierarchy. His skill in successfully executing a diverse array of projects in the world of motion is matched only by his curiosity of the technology itself.
Doug’s projects have ranged from detailed UX interface projects for high profile security clients, to lead director on title sequences for Loki, Avengers: Endgame, Black Panther, and WandaVision, which earned an Emmy nomination for Outstanding Main Title Design in the 2021 Emmy Awards. As a director, he works with his team and clients to problem solve as a unit, encouraging collaboration and confidence.

Nic is an Annie Award-nominated animator, whose involvement in animation and visual effects spans the last decade. His work is featured in franchises including Jurassic World, Game of Thrones, The Suicide Squad, Fantastic Beasts, and Marvel Cinematic Universe. He has been part of multiple Academy Award-nominated teams and has supervised animation on Game of Thrones, Fantastic Beasts 2, Paddington 2, and most recently HBO’s Dark Materials series.
Nic has also directed animation for music videos including Kaytranada’s Lite Spots, which garnered critical acclaim and was considered one of the best music videos of the year by Rolling Stones magazine.

Martin is a versatile artist, focusing on 3D animation, and head’s up Foundry’s EMEA Creative Services. His work is a blend of traditional analog techniques with digital. Martin truly enjoys all the facets of production: from creative to technical.
Martin’s work includes numerous commercials; a variety of motion graphics activations and several documentaries for Discovery World, Discovery US, History US and Canada and the BBC. He has worked as an Art Director in advertising and has taught in colleges in Canada and Mexico.


